Game Guide

On Attack

Triggers before or after a character attacks. Read the description for specific details on which character, when it triggers, and other trigger criteria.

On Attack Skills:

Chaos Bringer

On Attack - Triggered/Cannot be used - After an enemy attacks an ally, 25% + 7.5% per mastery level chance to apply Blind, Venom, and Poison. Mastery increases Venom and Poison stacks applied by this skill. This can trigger up to 1 time per turn. After that, each additional activation has a 25% reduced chance to occur, minimum 5%. Has 50% reduced chance to trigger with summoned characters.

Respite

On Attack - Triggered/Cannot be used - Before an enemy attacks an ally that has taunted them, heal and add a shield on the ally for 10% + mastery level of their maximum health. This skill can only target other pets on the same team. This can trigger up to 3 times per turn. After that, each additional activation has a 25% reduced chance to occur, minimum 5%. Has 50% reduced chance to trigger with summoned characters.

Hibernate

On Attack - Quick Skill - Gain the Hibernating status effect and trigger it. When this pet is Hibernating and a pet attacks it, remove Hibernating, gain Angered and then deal 280% damage celestial damage based on intelligence to the attacker. This can trigger up to 3 times per turn. After that, each additional activation has a 25% reduced chance to occur, minimum 10%. Has 50% reduced chance to trigger with summoned characters.

On Attack Traits:

Wardens Sacrifice

On Attack - Whenever an ally is attacked, take 66% of the damage for them. Damage taken this way counts as a sacrifice. Sacrificed damage does not bypass character's defenses. This can trigger up to 3 times per turn with a 100% chance. After that, each additional activation has a 33% reduced chance to occur, minimum 33%. Has 50% reduced chance to trigger with summoned characters.

Gravitational Pull

On Attack - When a character taunted by this character hits this character, execute this character's preferred skill. This can trigger up to 1 times per turn with a 100% chance. After that, each additional activation has a 33% reduced chance to occur, minimum 33%. Has 50% reduced chance to trigger with summoned characters.