On Heal
Triggers before or after a character heals. Read the description for specific details on which character, when it triggers, and other trigger criteria.
On Heal Skills:
On Heal - Triggered/Cannot be used - When this pet heals an ally to full health, apply the Buoyant status effect and 3% + 3% per mastery level chance to trigger that character's preferred skill. Double the chance on criticals. This can trigger up to 1 time per turn. After that, each additional activation has a 25% reduced chance to occur, minimum 5%. Has 50% reduced chance to trigger with summoned characters.
On Heal Traits:
On Heal - Apply a random positive status effect to a character when this character heals them. Refinement level increases stacks of positive status effects applied from this trait.
On Heal - Whenever equipped character is healed by a skill, deal shadow damage equal to the amount healed to a random enemy.
On Heal - When equipped character heals an ally, apply the Touched By The Light status effect with 1 + refine level stacks.
On Heal - When equipped character heals an ally, add 1 + refine level stacks to all positive status effects and then trigger all positive status effects. 25% + 1% per refine level chance to execute that character's preferred skill, maximum 75%. Can only be trigger skills 1 time + 1 time per 100 refinement levels each turn.
On Heal - When equipped character heals an ally, apply the Warded Heart status effect and grant them a shield for the healed amount. Deal Light damage to a random enemy equal to any shield granted above the healed characters maximum shield. Increase that damage based on refinement level.
On Heal - When this character heals a character, apply the Divine Gift status effect and grant that character a shield with 10% of the amount healed. This can trigger up to 3 times per turn with a 100% chance. After that, each additional activation has a 33% reduced chance to occur, minimum 33%. Has 50% reduced chance to trigger with summoned characters.
On Heal - When an ally is healed from a positive status effect, add 500% of the amount healed as damage to this character's next attack. Damage is tracked through the Peace Witnessed status effect.