Ranked Arena Loadout
Male Wart
891,612,107 Health Level 500 Evolved Earth/Water PetSkills
Pummel
Deals 480% earth damage based on strength. Applies the Concussed status effect. If the target is already concussed, deal quadruple damage.
Anger Management
On Turn Start - On Turn End - Triggered/Cannot be used - At the start of this character's turn, steal half of it's target's positive status effects. If at least one status effect was stolen, become Calm and heal based on intelligence. If there are no status effects to steal, gain Angered instead.
At the end of the turn, if the pet has Calm, activate the skills in slot 3 and 4.
At the end of the turn, if the pet has Angered, activate the skills in slot 5 and 6.
Discharge
Remove all negative status effects from target and deal 10% Earth damage based on the total number of status effect stacks removed.
Ice Shard
Quick Skill - Deals 373% ice damage based on character's intelligence to target. Applies the Bleeding status effect.
Boulder Toss
Quick Skill - Deals 373% earth damage based on character's strength to target and applies the Concussed status effect. If the target is already concussed, deal double damage.
Shadow Strike
Deals 373% shadow damage based on character's strength to target. Applies the Withered status effect with stacks equal to strength * 1 + mastery level.
Traits
Brawler
Use 75% of strength instead of speed to determine if this character has attack initiative. Increase Angered maximum stacks by 500%.
The Shell Provides
When character gains a positive status effect, gain 5% of max health as defense. This can trigger up to 3 times per turn with a 100% chance. After that, each additional activation has a 33% reduced chance to occur, minimum 33%. Has 50% reduced chance to trigger with summoned characters.
Attributes
Strength
28,897,977
Strength Percent
1,074%
Intelligence
2,515
Intelligence Percent
-464%
Speed
69,709
Speed Percent
536%
Vitality
5,445,536
Vitality Percent
1,258%
Defense
181,557,420
Defense Percent
184%
Critical Strike Chance
16%
Critical Strike Damage
137%
Increased Damage Percent
1,402%
Increased Healing Percent
600%
Health Per Vitality
75
Increased Max Health Percent
119%
Increased Max Shield Percent
50%
Accuracy
120%
Hot
3
Hot Percent
2%
Damage Dealt Ice
11,500
Damage Dealt Ice Percent
23%
Damage Dealt Earth
33,000
Damage Dealt Earth Percent
66%
Damage Dealt Shadow
500
Damage Dealt Shadow Percent
1%
Resilience Withstand Chance
25%
Resilience Max
20%
Resilience
95%
Resistance To Fire
75%
Resistance To Ice
75%
Resistance To Wind
75%
Resistance To Earth
75%
Resistance To Lightning
75%
Resistance To Water
75%
Resistance To Light
75%
Resistance To Shadow
75%
Angered Max Stacks Percent
100%
+301 Battering Ram
Explosive Entry
On Battle Start - When the battle starts, 20% + 1% per refine level chance to deal Earth damage based on character's strength to all enemies and apply Concussed.

Refreshing Calm
Lasts 200 turns. Grants the following attributes: +600% vitality, +300% increased healing and +60% accuracy.
Well-Made Vanilla Mint Infusion: Cool herbs wrapped in a warm vanilla finish. Like being scolded and comforted at the same time.
Best Defense Is More Defense
Lasts 200 turns. Grants the following attributes: +25% increased max shield. At the start of battle, gain a shield equal to this pet's defense.
Potion of Shielding: This potion swirls with a shimmering silver hue, resembling liquid metal encased in a glass vial. Its taste is surprisingly crisp and earthy, like biting into chilled stone, with a faint metallic tang that lingers on the tongue.