Game Guide

Chilled

Lasts 3 turns. Grants the following attributes per stack: -4% strength, -4% speed and -2% vitality. Reduces Strength, Speed, and Vitality. Each stack has a 5% chance to prevent cooldown decrement or charge gain, maximum 75%. Chance is reduced after repeated triggers each turn. Stacks up to 11 times. Negative status effect.

Allow Stacking: True
Max Stacks: 11
Turns: 3
Execution Threshold: 2
Execution Reduction: 25
Min Chance: 10
Strength Percent: -4
Speed Percent: -4
Vitality Percent: -2